Changelog - April 2026
Changelog - April 2026
Changelog - April 2026
April marks a turning point for builders on the platform: the public SDK reached v1.0 and shipped its first minor update in the same month, a voice interface layer came online, and a dedicated CLI toolkit reached its first stable milestone. The result is a richer set of surfaces for teams building on top of Medal Social.
Public SDK reaches v1.0
The Medal Social SDK is now publicly available on npm. Version 1.0.0 ships a stable API surface for developers integrating the platform into their own products and workflows. A 1.1.0 update followed in the same month, adding compatibility improvements and a workspace fix for monorepo consumers. If your team builds tooling on top of Medal Social, the SDK is the official entry point.
Voice interface
A voice layer is now live. It handles speech-to-text input and text-to-speech output, connects over a SIP transport for reliable call routing, and pairs with a WebGL-rendered visual indicator that responds to audio output in real time. The initial personality and voice are tuned for natural, low-latency conversation. This foundation supports upcoming voice-driven features across the platform.
Pilot CLI toolkit
The Pilot command-line toolkit reached its foundational milestone. It ships a structured package layout, a plugin system, a build pipeline, and a full terminal UI with navigation screens designed for the agentic worker interface. Power users and developers who want to drive the platform from the terminal now have a first-class tool to do so.
Interface consistency improvements
The app shell received a unification pass: the workspace navigation and context rail are now consistent across views, with a collapse toggle added to the context rail for users who want more working space. Navigation and layout polish landed across multiple surfaces, tightening visual alignment throughout the interface.
Key fixes
- Voice daemon crash on startup resolved; the service now recovers cleanly on reconnect.
- Dependency deduplication corrected in the voice layer, preventing version conflicts at runtime.
- WebGL orb integration stabilised after an initial rendering regression.